In the future I want to so gen 6 with 3doe but I keep doubting whether it’s possible. But now that i study this… We could totally just hardcore the light direction and use flat colours. Material specularity would be the worst hurdle (well, after animating the models, but I’ll be getting there with props soon anyway). And I guess animated textures like fire.Saving this for later…

In the future I want to so gen 6 with 3doe but I keep doubting whether it’s possible. But now that i study this…

We could totally just hardcore the light direction and use flat colours. Material specularity would be the worst hurdle (well, after animating the models, but I’ll be getting there with props soon anyway). And I guess animated textures like fire.

Saving this for later…

(Source: chipsprites, via oripoke)

lonelyheartsdeathmetal:

musterni-illustrates:

———————

a new zine called shitty horoscopes that i’ll be premiering this year at the Toronto Queer Zine Fair, among other things! hopefully i’ll make volumes available for online purchase soon. credit where credit is due: this was inspired by the huge number of made-up horoscopes floating around tumblr lately, and angry-poems.

yup, the Libra one is pretty accurate

I’ll have you know I am a great tool. Wait I mean

(via elementalpenguin)

labryth:

why are people still like “anyone who joined the military must be an innocent impoverished victim, no person would ever join the military unless they had to” when

image

(this thing)

like clearly a huge number of people sign up because they’re nationalistic or want to kill people or whatever other reasons that aren’t about financial necessity but are indeed bc they want to join the military

(via vegetablearian)

Finally, we’re back in the one month a year when my username is correct

3dpe:

Currently perfecting adding cells, so you can later up your terrain. I’m not sure what I can do to speed up the rock-edging calculations just yet, but it’ll do for v1 I think.

Currently there’s a weird bug with L-shapes not getting their full edging though :/

I’m going to be adding an outline shader for overworld props; looks like the terrain might need one in editmode too. I think BW 1/2 have some subtle normal’d lighting on cliffs, too; it’s noticeable on the route to the E4 in BW1.

It’s also not always obvious where your cell is going to be added when working at an angle (for the record it’s added above whatever cell you click). More UI to add! Maybe something that floats over whatever terrain cell your cursor is over…

hellocatfood:

I’ve been spending ages and ages reading about sed so I can pipe the date command to it. Not terribly productive, but it parses the time.

Why I oughta bash you for that one, man

zzbbtt:

I love dogs so much

zzbbtt:

I love dogs so much

(Source: funny-gif-1, via titaniumorb)